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(+2)

Hello!
That specific color matching switch mechanic isn't currently built into the template. That said, v1.0.0 will includes a colored key system, switches that move platforms, and multi-directional doors that can also double as secret areas. All completely customizable. You can definitely combine these mechanics to build environmental puzzles.

If you're looking for puzzle systems similar to classic Resident Evil, those aren't included in v1.0.0, but that’s a great idea and something I'll definitely look into for future updates!

(+1)

I imagine it should be easy enough to add inventory items beyond what's included in the template? Obviously would involve having to code it yourself though.

Yes you can of course, you can expand the template as much as you want, the codes are heavily commented to explain everything.

Btw, there is a basic inventory system already implemented for holding the weapons and switching between them.