Yes, it works but it is just another nonogram game code by AI, one of many. No style, no flair.
Who am I supposed to congratulate? the machine?
Thank you for taking the time to leave a comment.
I had never made a game before, and I had never published anything on a game platform either. Daily Gram was my first step into learning the basics of game development and understanding the whole publishing process.
So even receiving a comment like yours feels like an important milestone in my life.
There’s still a lot for me to learn, but I’m glad I made it this far.
You know what, I can see your ambition and I hope you keep going.
I believe that games can be art instead of products, it hurts seeing the process being... automated, becoming soulless...
I'm sure your next game will be better, and perhaps without ai?
I just want to cheer you on a bit, I hope you keep pursuing your ambitions.
I’m honestly a little surprised you replied again.
I also looked through some of your previous comments, and I can tell you’re someone who genuinely loves puzzle games and cares deeply about them.
I think I understand your first comment a little better now. It doesn’t feel like you simply dislike AI. It feels more like you’re disappointed by seeing so much of what I’d call “shovelware” being produced, and by watching something you care about slowly lose its soul.
What you said to me actually means a lot.
I hope that someday I can make a game that you would genuinely enjoy too. And that gives me something to aim for: to keep learning, keep improving, and eventually create games that feel like they have a soul of their own.