Cozy little game! I like the innate randomness of who requests and what, definitely something people can use to scale things up. Keeps you coming back. While I understand that doing it only once is a mechanical and narrative feature by all means, at least some progression could have been used to tell a story. Mechanics-wise, solid, but an additional hook you could probably implement is mutators or challenge conditions. Maybe low starting money, or requests flooding in real-time, or high starter money for a low-cortisol break. If you could apply randomness to the requests, you could apply it to the other parts of the level generation. Nice job though!