Yes, I was mean because if a game is written with an LLM (which this one is), I instantly lose all respect for it. If someone had actually put their soul into this and had a genuineness to it, I would not have been so mean. But even the programming is generated by AI. If you can't see it, you don't want to see it. Source: Am a programmer (from before the AI era), writer, and user of AI for 4 years spanning GLM, Kimi, Minimax, etc, I have used all AIs out here. Believe me or don't, you are being scammed if you think this is not AI, I'm sorry to say it.
Edit because I might as well add detail:
1. AIs, when I use them in my personal programming projects, are very susceptible to feature creep and seldom flesh out ideas. You can see this in how, for some reason, you can get a grapple hook in Ep 1 which... you don't use at all in that episode or in the next one, even when it would have been helpful (like if you have to fight the Basilisk). The consumables which I believe you cannot use either (since there isn't even any health in at least the combat encounters in ep 1) follow this trend of 'idea, but not fleshed out and doesn't fit'. AI. [ANOTHER example is the comically detailed 'physical description' segment of character creation that is never used in the actual game]
2. AIs, when tasked to write something creative, ESPECIALLY if you roleplay with them (I am a veteran c.ai user and currently use many front ends to roleplay with AI), WILL railroad you and punish you if you don't something it doesn't want you to do. This can be merely being evil or acting against what it believes the story should be even if the sequence of events that follow your 'blunder' are illogical. You know what this reminds me of? Everything I described in my original post, down to the lack of skill checks. Would a human writer create an elaborate skill system (yet another 'feature' that isn't fleshed out) and almost never use it? No. AI.
3. The UI SCREAMS AI, especially because you can play it in a browser, and most AIs default to wanting to make webapps or HTML + Javascript programs. I am almost 100% that the 'dev' asked their AI of choice how they should make this game and IT recommended hosting it on the web. Who else puts VNs on the web? DDLC didn't say 'Play the interactive game here'; you had to download it (not a great example, I know, but I don't wanna list some obscure VN). The overly large interface that lacks basic human design (for example, it sort of escapes me right now because it's been a while, but the way that elements just vanish if you accidentally click out and just the strange way things are ordered).
4. The VERY NAME of the game also screams AI. Wayfinder sounds like something that an AI would generate if you asked to 'give me a name for a fantasy text game where the user travels far and wide' or something. And speaking of names, 'Crimson Count' is an OBVIOUS AI name because not only the use of 'crimson' but also the alliteration that hampers the intimidating effect! All of the names in the game sound like AI-generated names. If you don't think so, then I can't convince you, but trust me, you can ask others who know their stuff.
Do I need to continue?