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(9 edits)

the art is great! but the game is hardly finished.

* the 'tent with antennas' did not have its antennas in the right location.

* i ran off the map's edge on Day 2 by going to the right-most side of Survivor's Settlement, and because there is no "Restart Day" in the pause menu, i'm all but forced to start over from Day 1. it would also be a good idea to put a right-most boundary in a map where scrolling the camera requires going to the right-most boundary.

* Day 2's package chain is confusing. the people say "Could you deliver this package to another settlement?" but to who? EDIT: okay, i think i get the idea (i won't spoil it here). pretty cool to be honest. hoping it can get expanded more.

* Day 3's final box is not part of the clipboard; is that intentional?

* Personally, I don't think the clipboard should pause time. Kind of defeats the whole 'the world is dying and you need to move quick' thing.


i finished the game and i would also like to give some praises and shout-outs to details i liked:

* i liked the leaves and trees swaying. don't know how well it fits the whole post-apocalyptic vibe you're going for but it looks nice nonetheless.

* the character movement animation is so cute. it feels gacha life-ish. i wanna respectfully pinch their cheeks.

* of all the 'deliver these requested items' games there are in this jam, this one feels like it expands on that idea the most, so great job.

* unique interpretation of the theme. definitely would not go straight to this sort of tone for 'pasalubong'



 i think what you have made has great potential. congrats on participating and i wish you all the best!

Thank you for the extensive review, I appreciate it a lot! Yes the game is barely finished, I'm not very used to working with a team for game development as well as guiding and instructing the team to help and stuff, so a lot of the game's programming stuff was done with placeholders, until the last minute with assets because the artist was overwhelmed with the amount of work and I had to help them (didn't really make it in though PFFT)  but I didn't manage to test it with assets so lots of the stuff especially the clipboard did not display things correctly. I'm surprised you managed to finish the game in it's current state with the order list barely displaying anything www. Thank you so much, I will take note of these for the next updated build of the game! (and yes the post-apocalyptic thing wasn't the initial idea. everyone just brainstormed on a different setting, because the initial setting-- Christmas, (which is so much more commonly associated with Pasalubong) was something I didn't really agree with doing xD and so we went with a darker atmosphere eyy)