the art is great! but the game is hardly finished.
* the 'tent with antennas' did not have its antennas in the right location.
* i ran off the map's edge on Day 2 by going to the right-most side of Survivor's Settlement, and because there is no "Restart Day" in the pause menu, i'm all but forced to start over from Day 1. it would also be a good idea to put a right-most boundary in a map where scrolling the camera requires going to the right-most boundary.
* Day 2's package chain is confusing. the people say "Could you deliver this package to another settlement?" but to who? EDIT: okay, i think i get the idea (i won't spoil it here). pretty cool to be honest. hoping it can get expanded more.
* Day 3's final box is not part of the clipboard; is that intentional?
* Personally, I don't think the clipboard should pause time. Kind of defeats the whole 'the world is dying and you need to move quick' thing.
i finished the game and i would also like to give some praises and shout-outs to details i liked:
* i liked the leaves and trees swaying. don't know how well it fits the whole post-apocalyptic vibe you're going for but it looks nice nonetheless.
* the character movement animation is so cute. it feels gacha life-ish. i wanna respectfully pinch their cheeks.
* of all the 'deliver these requested items' games there are in this jam, this one feels like it expands on that idea the most, so great job.
* unique interpretation of the theme. definitely would not go straight to this sort of tone for 'pasalubong'
i think what you have made has great potential. congrats on participating and i wish you all the best!