Hi! I hope all of you are doing ok.
Here is the thing,
To achieve the highest possible token rewards, you'll want to:
Escape at level 15 or higher.
Kill 2,000 or more enemies.
Take no damage.
Drink no healing potions.
Use no checkpoints.
Escape with at least 100,000 credits.
The token reward is divided into two parts.
The first part is based on your score and can award up to 80 tokens.
Level contributes 30% of your score. It starts counting at level 8 and reaches its maximum at level 15. Escaping before level 8 gives no points from this category, and levels above 15 do not increase it further.
Kills contribute another 30% of your score. You receive the maximum contribution at 2,000 kills. More than 2,000 kills will not increase your score, while 0 kills give no points from this category.
Damage taken contributes 25% of your score. Taking no damage gives the maximum result. Once you've taken 300 or more damage, this category contributes nothing.
Healing potions contribute 15% of your score. Using no potions gives the maximum result. After drinking 20 or more potions, this category contributes nothing.
Checkpoints reduce your score after it has been calculated. Every checkpoint used subtracts 10 score points. Using one checkpoint subtracts 10 points, two subtract 20 points, and three subtract 30 points.
The second part of the token reward comes from the amount of credits you escape with and can award up to 20 tokens before diminishing returns.
Escaping with 25,000 credits awards about 5 bonus tokens.
50,000 credits awards about 10 bonus tokens.
75,000 credits awards about 15 bonus tokens.
100,000 credits awards the full 20 bonus tokens.
If you escape with more than 100,000 credits, you will continue earning extra tokens, but the increase becomes smaller and smaller. There is no hard cap, but each additional token requires significantly more credits than the previous one.
Now I'd like to ask for your opinions.
I'm actually very good at the game, and I've always enjoyed extremely difficult games that reward very little. Before I lost my sight, I spent a lot of time playing games like Dark Souls and Bloodborne. Because of that, I honestly don't have a good sense of where the reward balance should be for most players.
For example, in Island of Blood and Ash I usually don't even start buying guns until around level 5 or 6. I never use checkpoints. Most of the time I sell my healing potions instead of using them. That's simply how I enjoy playing, so I realize my expectations may not match everyone else's.
I'd really appreciate your suggestions. If you think the token requirements should be adjusted, let me know what you think would be a fair balance. Feel free to discuss it here, suggest new numbers, or simply vote on what you think would make the progression feel rewarding while still keeping the game challenging.