Oh, hey! Your team made a very similar game to ours! Another item-packing, space-fitting game. The shapes and overall mechanics of this game are a lot simpler in favor of a timed round-based system, lending to a much different, more urgent vibe compared to ours. I like it! I do have a few comments with regards to the base concepts that underlie this game:
* Since items are almost exclusively rectangular, packing is honestly not that hard on an also rectangular grid. The game's challenge is actually more about mouse maneuvering than space packing as a result.
* I'm a little unsure as to what the "High Turbulence" warning/mechanic does. I have a hunch that it is supposed to reset the position of the current item being held, but since the mouse position is not reset, the item is still placed upon release. But my point is not the lack of visual-mechanical parity, but moreso to the point of the High Turbulence mechanic's existence in the first place.
However, even still, I quite like this game! I appreciate that it's an attempt at a more game-y aspect as compared to the overwhelming amount of story-focused submissions. I love the art, and I thought the whole ordeal was a cute package. Congrats for participating and I wish Team Elysian the best.