Hi there. Oooh I do not know what happened but the game just randomly crashed with an unhandled acception. I was fighting with my revolver and this the first time I got this. I'm on latest version.
in function: void remove_walker_slot(mob@)
description: Index out of bounds
--- call stack ---
(0): void mob::update(area@)
(0): void handle_mobs(area@)
(0): void all_handles(area@)
(0): void main_loop(area@, int)
(0): void start_gameplay()
(0): void wheel_of_fortune()
(0): void main_menu(area@)
(0): void death_menu(area@)
(0): bool handle_death(area@)
(0): void main_loop(area@, int)
(0): void start_gameplay()
(0): void main_menu(area@)
(0): void main()