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Hi there. Oooh I do not know what happened but the game just randomly crashed with an unhandled acception. I was fighting with my revolver and this the first time I got this. I'm on latest version.

in function: void remove_walker_slot(mob@)

description: Index out of bounds

--- call stack ---

 (0): void mob::update(area@)

 (0): void handle_mobs(area@)

 (0): void all_handles(area@)

 (0): void main_loop(area@, int)

 (0): void start_gameplay()

 (0): void wheel_of_fortune()

 (0): void main_menu(area@)

 (0): void death_menu(area@)

 (0): bool handle_death(area@)

 (0): void main_loop(area@, int)

 (0): void start_gameplay()

 (0): void main_menu(area@)

 (0): void main()

I think I found the source of the crash. It would happen after my checkpoint loads after starting a new game with the wheel of fortune. but I think the same thing just happened when starting a new game out right.

thanks for the report, it is fixed now, update to v1.3.2