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Ooooo. I'm a big fan of Zeewolf, own both boxed games. Unfortunately a game where the developer didn't have access to the hardware they needed when developing it otherwise it might have been much better. A few tweaks to memory management (stack in FastRAM) and the way it cleared the screen with the blitter changed to CPU and it flies on modern Amiga's. Paraj made an unofficial proof of concept WHDload slave for it and then people moaned it went too fast and he had to add a frame limiter. https://eab.abime.net/showthread.php?p=1656513

The main problem with the game (for me) is the FOV is too small however I don't think you will be able to change that and maintain compatibility but I live to be proven wrong.

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I know about that whdload of course but my approach to Amiga games is a bit different as i want to reimplement them for modern systems with enough goodies to make them play better while still feeling like an old game so people feel at home. With Zeewolf bigger FOV is naturally something that will happen, so will better draw distance, 4K, any FPS, dynamic shadows and lights. It will look like vector game but only at the first glance. The only real limitation is that game camera won't rotate as many models are simply empty from the other side as they were never meant to be seen from behind.