Ooooo. I'm a big fan of Zeewolf, own both boxed games. Unfortunately a game where the developer didn't have access to the hardware they needed when developing it otherwise it might have been much better. A few tweaks to memory management (stack in FastRAM) and the way it cleared the screen with the blitter changed to CPU and it flies on modern Amiga's. Paraj made an unofficial proof of concept WHDload slave for it and then people moaned it went too fast and he had to add a frame limiter. https://eab.abime.net/showthread.php?p=1656513
The main problem with the game (for me) is the FOV is too small however I don't think you will be able to change that and maintain compatibility but I live to be proven wrong.