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Hi — six years of branching narrative and character work is a serious skill set, so let me pitch you something specific and be upfront about its shape.

I'm Brandon, founder of The Aberrant Raven, building **Contentment** in **Unreal Engine 5.7** — a six-chapter narrative adventure across two mechanically coupled worlds. The wake world: a near-future medical drama following an ICU nurse practitioner as a new drug fractures society. The dream world: a full turn-based JRPG layer with a six-character party. The story runs deep — there's a maintained lore bible, and the central narrative, cosmology, and endings are authored and locked.

So here's the honest shape of the role: this isn't blank-canvas worldbuilding — it's writing *within* a rich established canon. What that actually means in practice is substantial: dialogue and consequence branches (optional tasks already carry dialogue repercussions when skipped), side content and NPC writing across two very different tonal registers, and quest/task text that has to land both as medical realism and as fantasy. If you're the kind of narrative designer who enjoys the discipline of an established world — think staff writer on a show with a strong showrunner — there's years of meaningful work here. If blank-canvas is what feeds you, this honestly isn't the right fit, and I'd rather say so now.

The project is real and organized: playable-in-editor, source-controlled, maintained lore and tech bibles, formal scoped handoffs. Passion/hobby collaboration at present, full credit, terms discussed openly.

If writing inside a big, strange, carefully built world sounds appealing, add me on Discord: **theaberrantraven** (new account — easier if you add me) and I'll show you the world properly.