Hi Jordi — your post reads like exactly the kind of collaborator I've been hoping to find, so let me pitch you the project honestly.
I'm Brandon, founder of The Aberrant Raven, a small indie studio building **Contentment** — a narrative two-world adventure game in **Unreal Engine 5.7**. The wake world is a near-future medical drama following a nurse practitioner in an ICU as a new drug fractures society; the dream world is a full JRPG layer with turn-based combat (ATP gauge system, skill trees for a six-member party, social-deduction puzzle encounters). The two worlds are mechanically coupled — what happens in one bleeds into the other. Six chapters, story-first, systems-heavy.
Where it actually stands (since you'll rightly want proof this is real): playable-in-editor with live quest/task systems, a rebuilt third-person camera system, custom input contexts, Git source control on an 855-file baseline, and a maintained technical design bible with a formal scoped-handoff protocol for contributors. The full battle system is designed and documented, entering implementation now. We're on a two-year plan targeting a demo at Steam Next Fest, and the timeline is deliberately calibrated so no collaborator's hours are load-bearing — you'd be accelerating, never carrying.
Given your RPG-dynamics background and that you enjoy building tools to smooth game creation, there's a lot here that would fit: combat implementation, data-driven task/quest tooling, and editor utilities are all live workstreams.
This is a passion/hobby collaboration at present — credited, with terms discussed openly and honestly up front. If that sounds interesting, add me on Discord: **theaberrantraven** — happy to show you the project in detail there.
Either way, good luck with the search — your post was one of the most substantive on this board.