Just gave it a fast try and got a
free(): invalid pointer
Aborted (core dumped) ./Heliosyn.x86_64
I havent had a chance to look that up, but after dinner I might give it more of a go.
Side Note: it runs just fine in wine if you get the windows exe.
It doesnt seem to be a godot issue in general, a lot of people talk about libs failing that are doing that. I am guessing the error you got is part of this issue.
Can you come to discord please. I want to try something.