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(+1)

Thank you for the feedback. When I originally wrote the premise, I decided to keep the setting vague so as to not get bogged down in historical weight. I wanted the player to feel like they can be free when creating their own stories and not worry about if it is 'lore-correct'. But then Vukica emerged from my own playtesting, and by including her, I've gone against this rule. So calling this out has been useful, thank you. I do like the idea of building out the  valley, will add that to my list of features to add. An you're now the second person to mention the trick-taking lingo, so will definitely add some more accessible descriptions.