Thanks! Nearly every point made it into Demo 0.3.0.
The mountain is now larger, with twice as many encounters. Building relocation now uses a small handling fee plus a fixed cost per tile, so one long move is no longer disproportionately expensive compared with several short moves.
Building placement is now revalidated when confirmed. If a dwarf enters or leaves the preview area, the game checks the current occupancy instead of relying on an outdated result. Critical numbers also use a clearer dedicated font.
Encounters now display a persistent You Are Under Attack warning and an off-screen arrow pointing toward the nearest enemy. Clicking either immediately focuses the camera on the threat, so a breach should be much harder to miss.
Thanks again for your feedback!