Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I like the concept but its way too difficult, the enemy cheats are so unfair, can't win a single encounter even when I get the drop on them. How come enemies are able to attack while their wrists and mouth are restrained, yet I can't, once the player's wrists are restrained it seems like its basically just a death spiral, every restraint you dispel or try to remove instantly gets replaced, and they also get extra turns. Honestly just frustrating to play this in it's current state, I know you've said there is no balance right now but this is borderline unplayable

You have to restrain all arm slots and mouth in order to stop the enemy casting spells in current version of the game, not just the wrists. The same rule is applied to the player. So if you are in 1v1 combat the most efficient way to win combat is to go for all arm restraints and mouth. Just bare in mind that stats play a role in turn order and restraint resistance/strength so go for equally leveled NPCs. Though you will probably raise commotion to the max value and all free enemies will rush to you. The commotion mechanic needs updates. There will be a tutorial in the future when the main gameplay loop is established. 

I am currently working on an overhaul of the NPC subsystems. With your feedback in mind, I will do something about the difficulty when I finish the stuff that is in progress right now.

I also wanted to make the combat faster so I would appreciate if you could tell me if the pace feels slow.

Alright I tried one more run, and this time it actually went much better, maybe I was just really really unlucky those first few tries, or maybe I'm just cooked. I rescind my earlier comment though, pretty fun game, can't wait to see more of it

I'm happy to hear that. All of the blame is on me for not making the game mechanics clear enough.