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(+1)

Hi, finally got around to reading your review. I'd figure I drop my response.

- The discrepancy between the music and visual style is intentional, though it wasn't supposed to be "Sega Genesis" style. We're trying to evoke an early digital synth vibe with the soundtrack, using DX7 and early ROMplers, our initial idea was a "demo tape" vibe akin to Hirokazu Tanaka's "Lost Tapes."

- Worry not, rebindable controls will be in the next demo.

- The game as a whole has been reworked and overhauled to a significant degree, the demo you had played was a mere "technical demo" that I threw together in 3 weeks.

- We will not be "fixing" the letterbox "issue," the game is designed with a 3:2 (256x240) aspect ratio and screen resolution in mind.

While the upcoming demo is rather short, too, we hope you enjoy it more. Thank you for your feedback. - Lilith