some feedback... every attack is too strong?
Every cat can be killed in a hit or two, goes both for allies and enemies. This makes the "strategic rpg combat" very mundane.
Can we get a nerf on attacks? Every cat is a glass cannon.
Thank you for the feedback! I really do need to work on balancing combat. I’ve gotten similar complaints that allies die too easily in battle. I’ll add that to my list of things to do.