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(+1)

some feedback... every attack is too strong?

Every cat can be killed in a hit or two, goes both for allies and enemies. This makes the "strategic rpg combat" very mundane. 

Can we get a nerf on attacks? Every cat is a glass cannon.

(+1)

Thank you for the feedback! I really do need to work on balancing combat. I’ve gotten similar complaints that allies die too easily in battle. I’ll add that to my list of things to do.