I found this game enjoyable, sure it may be fairly tough but the visuals are pleasing and the core mechanic of using a sort of 'tether' (tendril) to grab an enemy and launch them at another enemy is innovative. I noticed that the 'software used' mentions Visual Studio Code (and no game engine) - I find it extra impressive if the game was written in a custom game engine.
Viewing post in Axon Surge jam comments
Thanks for playing! And yes, I build it using vanilla JavaScript so it runs natively on the web. It’s the technology I’m most comfortable with, and honestly, the most fun part for me is building the engine itself. I really enjoy it
I’ll be working on the difficulty and introducing it more progressively. Thanks for the feedback!