Thank you, Dragnfly!! :) Yeah I just made a post-jam version of the game with some graphical fixes, dialogues fixes and also gameplay fixes. The QTE now has a slightly larger starting window with buttons fading in so you can read the first inputs before starting. It also has difficulty tiers and it is easier at the beginning with the difficulty progressing as you level up your strength or once you reach the rival. Same goes with the dodging minigame! I should make a devlog about it.