Typography: lovely font, and you’ve done a good job of layout with font size, line length, leading etc. You obviously know what you’re doing here. A couple of suggestions: Copyright line is way too small when printed. Disappears completely.
Also, with light text on dark background, the strokes of the letters can get a bit too thin. I noticed there was a ‘News Roman’ weight in the font family. It looks a little bit thicker and better suited for small type.
Some keyword-bolding might help with scannability. Because this is white on dark, my usual go-to of highlighting important bits does not work as well.
Prose: very well written. Was easy to follow on the first read-through. You could tighten it further by making it more direct and active-voice:
Before: "Can unleash a wave of lightning to hit..."
After: "Unleashes a wave of lightning to hit..."
Also there’s a bit of duplication between headings and contents:
Heading: "Crown forged of lightning"
First line: “The crown can only be removed…”
Edited: “Can only be removed…”
Love the encounter table with the nested activies. Really aides the Referee in the moment. If I were to add anything here, a rumours table might be useful. There’s potential for more in-depth interactions or faction-play with the saved villagers, the crows, the occulists:
- Maybe the villages provide clues or rumours for rescuing them. For example, telling the players to smother themselves in gore etc.
- Maybe there’s a boon or curse for worshipping the meteorite.
- For the crows, some signposting to leave a trinket: base of the tree decorated with trinkets and knick-knacks. If the players try and steal, it turns the crows against them.
- As this is Mork Borg, those impaled sentinels could be undead and pleading for mercy or something.
Overall, you’ve nailed the prompt 100%. Love the overall package. Will figure out a way to run this in OSE sometime. Doesn’t look too hard to convert.