This is a really well-made game. For a 48-hour jam, the scope is surprisingly ambitious, and I think you pulled it off really well.
Since it's a 3D game, the loading time was quite long for me. I got a black screen and had to reload a few times, although that was probably made worse by my poor internet connection. I honestly think this game would be better as a desktop build than a web build.
The animations, interactions, and item pickup all feel well integrated. The only thing that felt a bit unclear to me was the overall pacing. Is the game meant to be a cozy, relaxing experience, or is it supposed to feel more fast-paced with the pressure to deliver? I think having a clearer direction there would make the experience even stronger.
Overall, I think this game has a lot of potential.