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(+1)

I love the concept!

At first, I found it a bit confusing because I didn't realize the enemies couldn't be killed. Once I understood the mechanic, though, the bouncing, momentum, and VFX felt absolutely great.

One thing I wanted to ask: is it intended that the explosion can push enemies back toward the center? Sometimes when I'm chaining combos, an enemy gets blasted into the middle, which a bit annoying

Yeah, it was kind of awkward, but I guess it gives the enemies in the center a higher priority, in the first design you only take damage when multiple enemies are hugging the center, but it was taking too long, so I made it this way