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Great concept and use of an environmental hazard that doesn't come up so often in Mothership. I've lost count of the number of modules with extreme heat or radiation, so cool (excuse the pun) to see extreme cold put to good use. Good design of space and lots of interactive things to mess with. Hews close to Mothership's tenets of presenting a problem with hard choices that isn't necessarily "solveable". The densely presented info and the wealth of icons was a little hard to read at times due to size and I presume the orange icons are hazards/threats? Using Gradient Descent's room/text and border colour coding might have been easier to follow than the small icons, but very innovative presentation nonetheless. Great work!