I like the ideas in the gameplay cycle, and the forging mini-games for heating and hammering were fun. Cute aesthetic! As is, those dives by the enemies are tough to anticipate and respond to quickly enough (I see in the GDD that this probably is an early version of the battles though).
My sprite disappeared while heating metal once, and once after a transition from the roof of train back into the interior the fight with the enemies continued inside the train.
I think in the dialogue the parent of the guard at toll 2 it says we will need to forge boots with lightness, but the actual objective requires boots with armor+.
Fun game! Thanks for making it.