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Looks promising, although the combination of  enemies doing chain grabs, enemy immediately getting turn priority after being released from the grab, some enemies having a rather high tendency to do that and no way of preventing them from doing that is rather frustating every time an chain grab happens, as you waste time escaping grabs only to get grabbed again and it gets really bad when there are multiple enemies with grabs that prevent everything but struggle and wait and/or enemies that do multiple actions before your turn.

the bosses are the worst ones as the amount of times they grab you to get back at full health really makes the effort you put to reduce it useless and takes literal hours to beat them