Looks promising, although the combination of enemies doing chain grabs, enemy immediately getting turn priority after being released from the grab, some enemies having a rather high tendency to do that and no way of preventing them from doing that is rather frustating every time an chain grab happens, as you waste time escaping grabs only to get grabbed again and it gets really bad when there are multiple enemies with grabs that prevent everything but struggle and wait and/or enemies that do multiple actions before your turn.