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I should add some info, as it may be relevant. By default, surprisingly, RPGMaker MV has no wordwrap for its text boxes. This is because Japanese doesn't need it, as Japanese has no spaces andiswrittenalllikethis. So RPGMaker cuts up "words" (strings of text) when they hit the edge of the textbox, but spaced words throw it off. This is why almost every  non-Japanese RPGMaker creator uses a plugin and inserts "<WordWrap>" at the start of every messagebox text string to get it to wordwrap correctly. 
The fact that wrap is broken for you here probably means either 1. You ended up deleting/overwriting the "<WordWrap>" when you changed the text or 2. This text was juuuust short enough in English that I left it off here, but it's needed in Russian. In general, it can't hurt to have <WordWrap> on the front of text, so when in doubt, slap it on. You may be aware of all this already and just make a simple mistake, but I thought I'd explain the background just in case.

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Yes, I’m aware of the issue—thanks for letting me know. I’ll fix it in the next patch, and I’ll also tweak the text a bit to make it read better.

I also wanted to ask how long it will take you to check it before posting it on the game's page. And a second question: how can I translate Cruel Serenade Gutter Trash? I’m not sure I’ll be able to buy it anytime soon

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Good to hear.
IMPORTANT NOTE to change for your next release: DO NOT recreate/redistribute the full game for a translation patch. This isn't as serious an issue for the first game, as it's free anyway, but it's still not desirable for two reasons: 

1. It's way too much redundant data. The patch should be a few tens of megs, not several hundred. Translator++ should make it easy to package JUST the files needed and nothing else.
2. While I'm not accusing you of anything, it's general best-practice to stick to just the translated files as those files are just data files, and largely inert. In other words, if someone wanted to distribute something malicious, it's much harder to do in a text-only translation patch  than a full copy of the game that includes the exe. 

ALSO: Be sure to list the version number of the game your patch is for in the file name. This isn't likely to be a huge issue in CS or GT, as those games are more or less in their final form now, but for some time after release my games are often getting updated, patched, adjusted and so on, so it's important to note what version the translation is for in case something breaks or new content isn't covered. In worst-case scenarios, it also allows people to grab an older version of the game if they have to and match up translation and game to make sure they work together.

As for posting, it's a three tier process. Tier one is where you're at right now: You make a thread, you post it, people can download it if they see it. Tier two, once I've had a chance to do basic testing, is that I make a post announcing it, but say "use at your own risk, unofficial" and keep it here on the thread for now. Tier 3 is listing directly alongside all the other downloadable files for the game: this only happens once I've had a chance to do a FULL play through,  which is going to be a while, especially considering there's a Chinese translation already in line ahead of you, and that I'm definitely not getting to either until the first release of Chapter 3 is out, which is going to be a while. We can still get what you make up to tier 2 at least though.

As for GT, happy to send you a code/key for a copy once I've had a chance to verify this translation works on a basic level and doesn't have any big, immediately obvious problems. So probably once you've got your revised version up and I've had a chance to look at in in the next couple days.
 

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Got it, boss, I'll do as you ask, in that case, I think I have a day or two to spare. I’ll finish up the translation and fix a couple more issues. So yeah, look out for a translation update, Sir

Excellent! And thanks for your patience with how particular I am. But after several games and several translations, I have a pretty good idea of what I need when it comes to this stuff. Incredibly grateful people are willing to donate their time to do it though.