Thanks a lot for the detailed feedback, genuinely appreciated, this kind of thing helps me improve.
On the assets: yeah, unfortunately I don't do 3D modeling myself, so I work with what's available and adapt as best I can. The campus building exterior is a good example of that.
For the "trope-y" characters, that's actually intentional to some extent. I like starting from familiar archetypes and then twisting them to try to bring something new to it. Glad it works for some and not for others, that's kind of the game with tropes.
The Sarah model is funny, it really seems to be a love-it-or-hate-it thing, I get very split reactions on her specifically.
On the dialogue feeling a bit wooden early on, that's fair, and I think it's actually a combination of two things: my writing itself improving over time, but also the early translations just not being as good as the more recent ones. I'll probably end up redoing those earlier translations at some point.
On the Being a DIK comparison: makes total sense honestly, I think the creator and I probably grew up with the same love for 2000s teen movies, so some overlap is bound to happen. One thing that always bugged me in BaD though was that the parties never quite felt like real parties. I put a lot of effort into making the party scenes actually feel like a student party, with the extra spice you'd expect from an AVN on top of that. If you liked Chapter 2, you should be in for a treat with Chapter 6 then.
For the smaller stuff (Julie's bio, the free roam indicator, phone messages being easy to miss), I'll take a look at improving the user experience there.
Really appreciate you taking the time to write all this out, and thank you for the support on Patreon too.