Oh some extra stuff.
1) Most of my hero losses were to wars. Its fine for that to happen but its abit weird that's the case.
2) The rewards from wars arent clear. Im PRETTY sure that when a hero gets hardened from a war event they gain a positive trait? But im not certain. More clarity there would be cool.
3) The auto-calc is kinda borked/cheeseable. Sometimes equipping gear thats a straight up improvement reduces your odds, or more explicitly, you can unequip items and have a better chance of winning (according to the auto-calc). That seems off.
4) The quests in the tavern feel kinda irrelevant? I did some for the craic, but you always get enough renown by doing trials, so the renown isnt really worth it, and the gear doesnt seem that great. Im not sure what their purpose is.
5) On gear, there's alot that could be said here but the main thing is that microing gear is basically just busywork. You have little to no incentives to build up more than 4/5 complete gearsets (sometimes its good to have 2 healers, or you want to run a ranged dps which uses slightly diff gear to a blademaster), as well as having a stock of gear that counters delve conditions (deepcold etc). So you just get legendary/epic gear, and then shuffle it around if you need to swap heroes in/out of your roster. Maybe if heroes got attached to gear, like they get better/worse at using it over time? Or there was a cooldown, so if a hero uses gear in a delve, another hero cant use that gear for X weeks (or something like that). Just to make the management less busywork, and more something to actually consider.
6) Its really unclear why some dungeons are harder than others. I know the game says "this boss is overlevelled for this dungeon" but what does that mean? Sometimes delves are super hard, and I have no real idea why. And there isnt really tools that I can use to try and understand whats causing the difculty spike. There is no beastiary (i think?), so sometimes you get creamed in a fight and are just like "what"?