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Yep, although I'll note that the bone renaming didn't seem to work very well for this model, but it's very difficult to get it working for every model. Although I'll note that even when I renamed the bones like that and compiled the model it worked just fine, you can try again to see if you get the error

alright. btw, will it be able to work when there's not a lot of bones (like 5 or less) and when the figure is armless or legless in the future updates, if that's possible?

Yes it should be, the bones don't have to match the valve biped exactly and you can have fewer bones if you want, it's just that if you have more bones you should try to rename them too