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Protocol Z! (Pre Alpha)(V0.16.2)

Multiplayer Co-op FPS Zombie Survival Shooter · By 0xFF90

Pre Alpha V0.16.0 Sticky

A topic by 0xFF90 created 4 days ago Views: 20 Replies: 2
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Developer (1 edit)

What to expect. 

core gameplay is wave based survival with a ranking and progression system for the player and your weapons.

Use elements on your weapons when upgrading weapons apply debuffs depending on the enchantment they include Solar=Scorch, Void=Volatile, Necrotic=Poison, Arc=Jolt/Chain Lightning, Stasis=Cold+Freeze "Damage Frozen Targets to make them shatter causing damage around them to nearby zombies", Some Perks also play into the elements aswell.

Easter Eggs Are Present & Some Craftable Weapons If you find the parts on the city map.


Fight endless waves of zombies every 10 waves a boss spawns every 5 rounds is a elemental zombie round clearing this grants a max ammo. 

Accounts Registered in these Early Test Builds will be gifted a Special Player Cape, Player Skin, Player Title, Player Calling Card & Universal Weapon Camo. 

Developer

0.15.9 notes

Fixed some issues with weapon sight attachments. 

Made Dithering of zombies max out at 60m instead of 30m. 

Fixed some issues with grenade visuals no showing correctly.

Updated Testing range to have all new weapons in the box.

Fixed damage falloff ranges for weapons

Fixed shotgun pellet spreads and pellet hit detections for head hitboxes and body hitboxes

fixed environmental damage not working now if you step in fire it hurts

Added Kill Barrier Outside of map No Cheating ;)

Developer

0.16.0 NOTES

Fixed an oversight with the server login setup You no longer can login to the same account on multiple devices at the same time.

Rebalanced Sandbox Stuff Like Debuffs & Perks

Fixed an issue where singularity would pull zombies through walls and buildings

Fixed Arc Flash perk not spawning lightning strikes

Fixed Debuff Vfxs from spawning in sideways instead of using original Origin of scene

Fixed some issues network wise with powerups added insta kill into rotation.

Fixed Trace rifle vfx visuals and non host client visuals in game for explosion vfx.