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(+1)

A classic mix of Lovecraftian horrors, cultish zealotry, and ancient technology-filled ruins.  The text is a little hard to parse in some places because of the background, but the layout is straightforward. I also wish stat blocks were collected in one place since some may be encountered across multiple locations.  I like how the encounters list generally begins hinting towards a resolution since the rooms themselves are brutal enough for an adventuring party. Make sure you are following the requirements of the OSE Third Party License since you are declaring compatibility. Thank you for sharing your project.

(1 edit)

Thanks for the detailed feedback! 

Re: the encounter table. I'm a fan of giving clues generously. Especially when the adventure is unusual. I should also note: the players aren't required to solve the mystery. They might chose to simply escape and let the mystery remain a mystery.