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The art style and overall atmosphere are fantastic — there's a real sense of identity here that a lot of small arcade-style games lack. 

landing an ability at the right moment feels genuinely rewarding.

A couple of small things worth flagging for the dev: the character count is inconsistent in the game's text — at one point it says 5, at another it says 7, but as far as I could tell there are actually 6. Not a big deal, just a bit confusing. 

Also I think you should add mouse input for the menù.

Gameplay-wise, once the pace ramps up, the falling spheres start to feel a little "stiff" or rigid in how they move — it's a minor thing, but noticeable once the speed picks up and precision matters more.

None of this takes away from how fun and polished the core experience is, though. Great concept, great feel, and a lot of personality packed into a small package.

Thanks Myna! You're right, I have to update the description (a new demo is coming, so I'll do that).

I also plan to make a new UI, and I'll definitely include mouse support.

Regarding the blocks feeling a bit stiff/rigid at higher speeds, I think it's somewhat unavoidable in this type of game. The "panic" after three minutes is part of the gameplay. I've added some "tolerance" to prevent you from losing in a split second (if you're at the top of the grid with no space, you'll have a little extra time to move the block).

Thanks again for this helpful feedback!