The art style and overall atmosphere are fantastic — there's a real sense of identity here that a lot of small arcade-style games lack.
landing an ability at the right moment feels genuinely rewarding.
A couple of small things worth flagging for the dev: the character count is inconsistent in the game's text — at one point it says 5, at another it says 7, but as far as I could tell there are actually 6. Not a big deal, just a bit confusing.
Also I think you should add mouse input for the menù.
Gameplay-wise, once the pace ramps up, the falling spheres start to feel a little "stiff" or rigid in how they move — it's a minor thing, but noticeable once the speed picks up and precision matters more.
None of this takes away from how fun and polished the core experience is, though. Great concept, great feel, and a lot of personality packed into a small package.