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Thank you for the feedback.

Reauthoring a lot of the current presentation is on the roadmap,
it's just always been secondary to getting the core loop and the 'guts' of the game solid first.

The sudden exposure of the game means that bug fixes and QOL iterations have precedence but your critique is valid,
There is a deliberate visual identity I'm building toward (the Guildmaster's Ledger), and you're right that it hasn't reached every screen yet,
this is all part of the game's evolution, and I'm as committed to getting the look right as I was to getting the loop right.


I appreciate you taking the time not only to check out the game but also leave feedback that I can use to further better it.

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I'll leave feedback soon. Unfortunately there is a time to work on systems and a time to work on formatting and polish. Systems is BEFORE your game gets media attention. Nookrium played your game and that's how I found it. It is possible that Nookriums video will snowball into others - and this is the time to give everything a personality. You can do more systems work afterwards, maybe make a roadmap and have it pop up to a player after Year 1?

Do you have a design degree? People aren't going to be able to give too much feedback on UI consistency and Claude is weak at it (strong if you can point it out, but you can't just "Do a UI/UX pass, note inconsistencies" Claude isn't going to be great there, none of the AI are. They are great at making good visuals, but they are NOT great at making things consistent, and Claude is a little safe and middle of the road with text unless given substantial direction.

I'm happy to talk shop in Discord if you're down, give me a google to see where I've worked. Note: I am working on a 'similar' title to this with a very different theme.