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Thank you very much for the detailed feedback!! I really appreciate it!

I was planning to mention controller support, but unfortunately, I realized after submissions were closed that I'd forgotten to include support for the heal and bullet actions (possibly more? I forgot.) But you're right, I should've still mentioned it. I also kind of just ported HK's keyboard controls, which I know most people dislike. I will be looking into alternatives if I ever make another platformer.

I knew something about the camera felt wrong, but I couldn't put my finger on what it was, so thank you for the in-depth explanation!! Also, great job on the beast crest thing no wonder you managed to find all 7 hearts lmao (I think I never took off the hunter crest)

You're totally right about telegraphing. The slimes actually played a little squash-and-stretch animation right before attacking, but I guess it was too unnoticeable. I will be putting more effort into that from now on.

Glad you liked the parry! It might be my favorite thing about the game. I have always loved the parry from Dead Cells, so I knew I had to add a similar mechanic.

Thanks again for the effort you put into this feedback! I will definitely be incorporating these tips in the future!