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Hey, I was just checking out your demo. Realizing I should have healed Whiskers first before fighting in the dungeon lol. You are making a fun game and I am already intrigued about what Whiskers skills will develop into! I love turn-based rpgs.

I just wanted to introduce myself. I do freelance game audio, and this is exactly the type of project I prefer, since turn-based rpgs are my first love in gaming. If you are interested, I would love to help you craft a defining sonic identity for Voxel Beasts. I do music, sound design, and implementation. My favorite game composer is Nubuo Uematsu, if that gives you a feel for my taste.

Either way, keep up the great work and feel free to hit me up any time, even if it's just for advice.

Have a great weekend!

Ryan McQuinn

NeonDolphinMusic.com

Hey Ryan,

Thanks so much for checking out the demo and sharing your thoughts! Haha, yes, going into the dungeon without healing Whiskers first is definitely a classic JRPG rite of passage. I'm really glad you are enjoying the core flow of the game and are intrigued by Whiskers' skill development!

It’s great to meet a fellow turn-based RPG fan. Nobuo Uematsu is an absolute legend—his work on the classic Final Fantasy soundtracks is a massive inspiration for the exact kind of nostalgic, emotional atmosphere I want to capture in Voxel Beasts. Having a distinct, high-quality sonic identity is incredibly important to me for this project.

Since this is my first game, I am still heavily in the learning and building phase, but I would absolutely love to check out your work and keep your details on hand as development moves forward. I will definitely take a look at NeonDolphinMusic.com!

Thanks again for reaching out, for the encouragement, and for the open offer for advice. I really appreciate it!

Have a fantastic weekend yourself,

Emil / Voxel Pulse Games