There is so much to say about this game. It is an incredibly interesting concept but perhaps a little too ambitious. The mechanics are very complex, not impossible to follow, but a nightmare to teach and learn. I'm not sure whether the complexity itself is at fault, or it might work just fine with a much more polished UI. Personally I would probably prefer that most roles actions are reduced to two options to massively reduce complexity while keeping most of the ideas and concepts, but more than anything the game needs better visuals to indicate what each action does and a cleaner tooltip showing you the likes and dislikes of each noble (also a shorter time to show said tooltip to speed up the gameplay loop). I was VERY intrigued by the gameplay as I do enjoy games that involve diplomacy in their gam loop and would love to see this game polished to a state that makes it much more accessible. Otherwise the aesthetic is nicem sounds fine, and the concept is incredibly creative.