I've never played around with TAS tools but it's so cool to see one in a game jam entry. Really fits well with the theme, effectively turning a mechanically demanding action game into a tick based puzzle game. The only issue I faced was that the game didn't let me scroll the timeline to view the later frames, so after about tick 300 I couldn't actually view what my inputs were which unfortunately made it impossible to finish the waves. But apart from that, great execution on a unique concept!