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The game reminded me a lot of Keep Talking and Nobody Explodes and hence the core gameplay loop is a lot of fun! I would like to see a word bank/dictionary so you can more easily attempt to logic out what the missing word could be if it is not in your list. The art style is also fairly well done! I did struggle a bit with the switch positions in that in my mind [1/I] being raised meant that is was on, though that is much more of a me thing since the pushed down option on these types of switches is the active one. Audio design was solid and provided good feedback! I also think it would be better for the "Pick a word to remember" screen to not contain duplicate/already selected words, especially so early on in the game. The Shop Screen should probably also show you how much money you actually have.

Outside of that, more different types of modules would give the game more replayability,  with instructions that keep getting more complicated in terms of how they are written to make longer runs more enjoyable, though obviously that is a lot of scope for a 4 day project. Overall I really enjoyed it, it is a very well executed design!

Thank you so much for the in depth feedback!