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This game is cool because it presents an interesting dichotomy: do you keep upgrading so that you can kill the dragon faster later or do you just wait for the dragon to die now? It's like a tug of war between the player and game.

The only thing I found lacking in this game is an absence of a lose condition.

Otherwise, it's fun - I myself am a sucker for clickers.

I found the sketchy art charming and vibrant, just like the narrative. Good for them.

The music is good enough.

To be fair I don't think I've ever seen a clicker with a lose condition before, but I kinda get what you mean, just not something I was particularly interested in doing. Thank you!