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Thank you first and foremost for playing and taking the time to provide feedback!

Point 1) I understand the point you are making here and it is a valid one, I'll take this on board and think about what I can do to represent both The Delving and Personality side of each hero, The Conflict comes from that the Person and their Role are not one in the same, Game either needs to make this a little clearer or it needs to provide snapshots for different circumstance, You've been heard here is what I'm saying!

2) I'll ensure I add more details to the Compendium, I was worried about adding to much noise to the screen would scare players off, I'll potentially look at making a shortcut for the compendium so you can call it up to find answers without having to click elsewhere

3.) Customisation of this is a fantastic shout to be added to the roadmap! Making it grid based will please my RPG loving brain! This is genuinely one of those why didn't I already think of that scenarios because soon as I read it sense was made !

4) Tactic systems default number 3 is move away from melee attacker, This isn't international they should be running away not trying to hide in a corner, All though this bug will be a personality feature I want on some healers, Coward Trait is a prime suspect here!

5) The system is in place as there is always a chance of rare cursed gear and once it's put on it is not taken off, The Greedy or the Arrogant choosing to ignore instructions from the Master to me is classic DnD shenanigans, But your suggestion again gives that system an opportunity to tell more great roleplay moments is 100% what I am going for here so I'll add this to the roadmap of additions 

Thank you for all your suggestions, Honestly these are fantastic and I'm very appreciative of your taking the time out of your day to make them!