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(+2)

It's a flex that you built this in Rust/Geng. The game is very well made, and the main planet looks absolutely lovely.

My only real gripe is that the connection to the countdown theme feels a bit loose. Since it's just tied to a timer before the satellites launch, you don't really interact with it, also wish there were more stakes or a management aspect tied to allowing a lot of satellites in orbit. It’s also quite short, but what is there is honestly great. Still, an incredibly solid technical achievement and a fun clicker.

Nonetheless, enjoy my 1000 satellite masterpiece (browser was chugging)

(+1)

Thanks! Yea i wanted to focus on polish for this jam though i did have quite a few more ideas for expanding the gameplay which were cut out unfortunately. Also wanted to have a bit more focus on management, but to fit in the jam timeline and still have a fun game i decided to simplify it :D