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(2 edits) (+1)

Super fun! One of the funnest games I've played this jam. Very SpeedRunners-esque! Wish there was more! My only gripes are some platforming controls.

  • I'm very desperately missing a tiny bit of "coyote time", I keep falling off edges, when I feel like I should have jumped.  Also the same when attached to the wall. You could use that same coyote time to give an input left and jump. Now that's not possible, you immediately lose the jump window.
  • You should add jump buffering. It'll feel a lot better.
  • The character feels a little too floaty when falling. I think he should accelerate down some more.
  • There is imo something wrong with the slide. I think it should cancel a little faster on button release, although I never really got the hang of slide cancelling. I kept dying to spikes after sliding through a gap, and I couldn't figure out how to really prevent it timing-wise. It should be more forgiving

I also happened to make a platformer this jam, but we went very different directions haha

(+1)

Thanks for reviewing mine! Yeah all of the platforming issues are due to either that i dont have enough time or i just dont want to touch the spaghetti that is the player code 😅

I will fix some of that after the jam is finished (the low gravity is intended and there is input buffer for jumping but must've been too weak), but thank you again!