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Thanks for playing! I realize game may get boring sometimes, but increasing movement speed would trivialize counting (you'd reach any clock within 2-3 "seconds"). It's not supposed to be a hard game, so I tried to make it at least visually interesting to move from clock to clock. Sadly, player don't always take the most interesting path, and I didn't have time to polish level design. I had ideas for "timezones", also faster and slower clocks, and hour hand. But that's beyond scope of what I could do alone in 4 days, syncopated smiths is all I got. I appreciate your feedback, very helpful, thanks!