Mood was immaculate. That creepy mixed with arcadey fun. Reminded me of courage the cowardly dog. Great music choice. The gameplay concept is good, really exemplified in the last boss. Some concerns would be that the minigames had a fixed min and max timing, where you couldn't get *better* (waiting at top of screen to click folder) and there was little variation in worse. Led to the the money being very farmable right now. I guess I'd like to see the monsters interfere with the minigame timing directly, each having a universal effect to reduce complexity explosion (slow down time randomly for all, munch on your cursor, obscure vision, etc.). And perhaps minigames may be better suited for you to set your own pace so the min timing can be next to nothing. Just some thoughts :)