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This is one of my favourite entries regarding the combat aspect. At first it felt hard because I misunderstood "Hold Left Click to charge attack, making you invulnerable" and thought that charging attack makes Mimi invincible, which doesn't make sense in retrospect since that would kill the tension. Once that got out of the way, what I got was a fun roguelike (?) experience where slaughtering the mobs was really satisfying. Loved the enemies' designs especially the giant centipede thing with segments. Mimi herself had a cute design and the story has a unique, interesting premise (thought I wish the first dialogue was skippable). Having your health being the timer is a good use of the theme for this specific kind of game because it incentivises the player to look for action Had to stop at some point when the game started lagging a lot (game lags when I visit many rooms but that seems to stop when I unlock a new floor) but I had like 15 minutes on the clock then. My little recommendation would be to add some secret boss rooms (unless they're already there and I just didn't find them) instead of adding more enemies in rooms since more enemies = more time farm for the player once they have like 5 denture stacks.