I think the game isn't really explained well in the tutorial and I had to go to the controls on the itch page to find out you had to hold left/right. I also only figured out how the time works with the countdown halfway into the demo, but that's probably a me problem as I don't play many puzzle games. About the puzzles, I think they were mostly just too simple, like you have to open this door to get more time and then open the door again to get back out and then do that twice and you can finish the level, so I never really stopped to take in the puzzle, it was basically always just obvious what to do (except one level where you needed to use the countdown, which I still didn't get at that point because it wasn't explained). The pixel art was pretty nice but I feel like it was just a copy of an early version of mind over magnet (which I get was a joke, but still just boring). But it's a pretty cool game!!
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Thanks for playing, I actually made puzzles kinda on the safe zone so everyone could finish the game (since it's already too short), as for the inspiration, kinda regret it a bit, but the lack of ideas,time and the difficult conditions I worked in on the game (electricity cuts so often, as well as my low end pc) made me choose to make the game feel and look good more than trying to come up with good level design. Overall so proud of what I made and glad you liked it anyways!