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(+2)

I liked the art and visual design. I feel like the timer didn't do much as a timer, given how the survival and game progress timers were chained to each other. It's little more than a healthbar. I also found the most effective strategy was to turn the shield on and ram enemies. Is that intended?

Thank you for playing! There were other ideas we had regarding the timer, but considering the jam was 4 days we decided it to be simple.  The shield is intended, though it can feel a bit over-powered haha!