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Narrative-driven concept, solid puzzle game with very understandable learn-by-yourself rules/tutorial and smart level design.

- Puzzles are very well paced and brings the player into the game. The game also plays very smoothly, movement feels tight and responsive and controls like a dream.

- As some others have stated out, audio feels really lacking. Just wished that there was even some simple music in the game.

I've never really been a fan of theme as a purely narrative device, so if you allow me to be straight, that deducts some points from me. But moving that aside, the puzzle gameplay is real solid - your biggest standout is how you design the levels so players will experiment and learn on their own (the thrall solidying under light for example, is a great mechanic and taught with no words at all). Absolutely give yourself kudos on your overarching design over multiple levels and pacing.

I appreciate that feedback, and thank you for being frank about the theming. That's pretty fair, and it's a consequence of a major direction change about two days in. (I found the light mechanic good enough to build a game around, rather than use it as a single obstacle.) Audio is the other casualty of that same change, and its going to be on the list of post jam adjustments.

I spent a lot of time getting the early levels to work as a silent tutorial, so I'm glad to hear that stood out.