I completely agree with you.
After submitting and testing a little more 10 minutes felt more and more like a slog. I respect that you were bold enough to offer feedback and I accept the criticism with open arms!
Afterall... if you're right you're right.
Thank you for playing and for enjoying it so much in spite of it's flaws! :D
Viewing post in Down to the Blast Second jam comments
*self back pat received!
Our artist had limited time. in fact once I wrapped up the music and the voice acting I helped with some of the drawing (i.e. the game cover art and the ending cutscene). the Willow button was low on my list so we opted to not worry about it. we definitely picked our battles on this one.
I scrapped ideas like the clock breaking, and some buttons flying off the control board and you gotta put them back. all sorts of stuff. I only mentioned half my ideas to the team. good thing too... cause... scope creep would've gotten us into trouble. lol