I like the added complication of each objective needing to be finished at different times, that's pretty unique. Although I'm not sure how mission control is supposed to be responsible for moving the clouds in the sky out of the way, haha. Good game, just needs some audio and maybe a little bit more visual flair.
Viewing post in Mission Control: 3, 2, 1, Liftoff! jam comments
Thank you! :) Weather is usually unpredictable, so I thought it would be nice to give the player a bit more control over it. The original idea was that you would get a weather forecast at the beginning and have to guess which timing would be best for the launch. After that, the clouds would slowly move to the left over time.
I didn't have much time to fully work out this idea and it could have been quite frustrating if you missed the timing and wasted the whole launch, so a little active control felt like the better solution for now. :D